Sword and Shield of Seiros
The Alliance has requested aid from the monastery, but the Knights of Seiros are low on personnel. Alois and Shamir decide that the students will have to suffice...
Relevant Units and Availability
Conditions
Victory Condition | Defeat Condition |
---|---|
Defeat the enemy commander. | Edelgard/Dimitri/Claude/Byleth/Alois/Shamir die, or the player's army is routed. |
Map Overview
Player | Enemy | NPC |
---|---|---|
10 | 31+∞ | 0 |
Reinforcements
- For 3 turns in a row then skipping 1 turn: 2 Thieves spawn from the northern ship.
- Every odd numbered turn: 1 Assassin spawns from the right of the enemy commander (Maddening only).
- Every third turn starting from turn 3: 1 Wyvern Rider spawns from the right of the enemy commander (Hard/Maddening only).
Rewards
Reward | Source |
---|---|
Concoction | Steal from the enemy Pirate Commander |
Bullion | Automatically at the end of the paralogue if enemies remained in the defended area for a total of 4 or more turns |
Large Bullion | Automatically at the end of the paralogue if enemies remained in the defended area for a total of less than 4 turns |
Seraph Robe | Automatically at the end of the paralogue if enemies remained in the defended area for a total of less than 4 turns |
(Battalion) Holy Knights of Seiros | Automatically at the end of the paralogue if Alois is recruited |
(Battalion) Seiros Archers | Automatically at the end of the paralogue if Shamir is recruited |
Notes
- The Wyvern Rider reinforcements on Hard/Maddening will prioritize on reaching the inside of the town.
- The enemy commander does not move until 3 turns after the top right enemy Brigand on the Heal Tile is defeated.
- Shamir with Hunter's Volley will easily defeat any Wyvern Riders that breach the town walls.
- It's almost impossible to stop at least a few enemies from entering the town, but you don't lose any rewards unless they stay in the town for 4 or more turns.