The Forgotten
Sylvain is unable to stand idly by when he learns that the band of thieves once led by his brother, Miklan, are again causing trouble in Margrave Gautier's territory.
Relevant Units and Availability
Conditions
Victory Condition | Defeat Condition |
---|---|
Rout the enemy | Byleth/Edelgard/Dimitri/Claude/Sylvain die, or the player's army is routed. |
Map Overview
Player | Enemy | NPC |
---|---|---|
11 | 36 | 0 |
Reinforcements
This paralogue doesn't have any reinforcements.
Rewards
Reward | Source |
---|---|
Energy Drop | Dropped by enemy Thief |
Magic Staff | Dropped by enemy Thief |
Short Spear | Dropped by enemy Thief |
Goddess Ring | Dropped by enemy Thief |
Speedwings | Dropped by enemy Thief |
Advanced Seal | Dropped by enemy Thief |
Longbow | Automatically at the end of the paralogue |
Large Bullion | Automatically at the end of the paralogue if not all Thieves were defeated |
Extra Large Bullion | Automatically at the end of the paralogue if all Thieves were defeated |
Talisman | Automatically at the end of the paralogue if all Thieves were defeated |
(Battalion) Gautier Knights | Automatically at the end of the paralogue |
Lance of Ruin | Automatically at the end of the paralogue if not already obtained after Chapter 5 |
Notes
- The six Thieves in the middle of the map will not move until turn 4, or until a player enters within a 7x7 box centered at the central Onager (see map images). If a player unit enters the area, performs an action such as attacking or trading, and Canto's out, the Thieves will still trigger.
- Attacking the Thieves from outside of the trigger zone will NOT make them start moving.
- The Thieves are technically able to attack your units, as long as you have not triggered their fleeing AI by entering trigger zone. This can be done by placing a player unit 2 tiles left of the bottom left Thief's starting position.
- After the Thieves start moving, they will prioritize escaping towards the nearest open escape point.
- The Thieves will never attack or gambit you, even if all escape points are closed.
- Each escape point is guarded by a Thief Leader, defeating them will close the escape point.
- The four Thief Leaders will not move.
- You will still be able to do this paralogue even if you obtained the Lance of Ruin after Chapter 5 by refusing to return it to Rhea with Sylvain recruited.