The Alliance Leader's Ambitions
Verdant Wind, Chapter 14
Mission Overview
The monthly mission for Verdant Wind, Chapter 14 is Protecting Garreg Mach. Note: the following data is for Maddening mode, Normal/Hard mode may differ.
Conditions
Victory Condition | Defeat Condition |
---|---|
Initially rout the enemy, becomes defeat Randolph when the Swordmaster NPC reaches the right Onager tile | Byleth or Claude dies, the player's army is routed, or an enemy seizes a defended location |
Initial Units
Player | Enemy | NPC |
---|---|---|
10 | 36 | 0 |
Enemies
This data has not been recorded yet.
Reinforcements
- Every odd numbered turn: 2 Falcon Knights, 1 Paladin from the bottom. These reinforcements will stop if the fire attack succeeds.
- Turn 1: (NPC) Swordmaster from the right stronghold. Prioritizes reaching the Onager tile on the right.
Obtainable Items
Item | Source |
---|---|
Goddess Ring | Dropped by enemy Fortress Knight (Hard only). |
Magic Bow | Dropped by enemy Sniper. |
Brave Lance | Dropped by enemy Paladin. |
Notes
- If the NPC Swordmaster reaches the Onager tile, the fire attack will succeed and a large portion of the map will be burned.
- All enemies hit by the fire attack will be Rattled for one turn.
- The fiery terrain restricts the movement of all non-flying units.
- Most of the units on the left side of the map will start moving after the fire attack, except for Randolph and his group.
- Randolph begins moving when there are less than 5 enemies on the map.
- Most of the enemies will begin marching towards you. They tend to clump up in the middle, making them easy to take down with an AOE gambit.