Rumors of a Reaper
White Clouds, Chapter 6
Mission Overview
The monthly mission for White Clouds, Chapter 6 is The Underground Chamber. Note: the following data is for Maddening mode, Normal/Hard mode may differ.
Conditions
Victory Condition | Defeat Condition |
---|---|
Defeat the Death Knight or rout all other enemies | Byleth dies, the player's army is routed, or 25 turns pass |
Initial Units
Player | Enemy | NPC |
---|---|---|
10 | 32 | 0 |
Enemies
Enemy | Abilities | Count |
---|---|---|
Myrmidon | Sword Prowess Lv 3 | 2 |
Myrmidon | Sword Prowess Lv 3 | 1 |
Soldier | Lance Prowess Lv 3 | 3 |
Armored Knight | Axe Prowess Lv 4 | 2 |
Armored Knight | Axe Prowess Lv 4 | 4 |
Cavalier | Canto, Lance Prowess Lv 4, Swordbreaker+ | 1 |
Archer | Bow Prowess Lv 4, Bowrange +1, Poison Strike | 6 |
Archer | Bow Prowess Lv 4, Bowrange +1, Poison Strike | 1 |
Mage | Fire, Reason Lv 4, Magic +2 | 3 |
Mage | Fire, Reason Lv 4, Magic +2 | 1 |
Mage | Fire, Reason Lv 4, Magic +2 | 2 |
Dark Mage | Miasma Δ, Heartseeker, Reason Lv 4, Seal Strength | 2 |
Dark Mage | Miasma Δ, Heartseeker, Reason Lv 4, Seal Strength | 2 |
Priest | Heal, White Magic Heal +5, Magic +2 | 1 |
Death Knight | Murderous Intent, Canto, Lancefaire, Commander, Counterattack, Mastermind, Poison Strike, Lance Prowess Lv 3 | 1 |
Cavalier | Canto, Lance Prowess Lv 4, Swordbreaker+ | 1 |
Cavalier | Canto, Lance Prowess Lv 4, Swordbreaker+ | 1 |
Archer | Bow Prowess Lv 4, Bowrange +1, Poison Strike | 1 |
Reinforcements
- Upon entering the room with many warp tiles, 2 Cavaliers and 1 Archer will appear in that room.
Obtainable Items
Item | Source |
---|---|
Door Key x5 | Dropped by multiple enemies. |
Chest Key | Dropped by enemy Armored Knight. |
Vulnerary | Dropped enemy Archer. |
Dark Seal | Dropped by Death Knight. |
Levin Sword | Bottom chest. |
March Ring | Top chest. |
Magic Staff | Steal from enemy Mage |
Magic Staff | Steal from enemy Priest (Maddening only) |
Notes
- There are several warp tiles that teleport units to different rooms. The destination of each warp tile is shown in the appendix.
- Most warp tiles need to be activated.
- Units can use their remaining movement after taking a warp tile, but cannot warp back.
- If you want to defeat the Death Knight, it is easiest to do so by saving a Stride gambit until the end, then rushing all your units towards them during the player phase.
- The right side lever will activate all warp tiles except for the top left one.
- You can reach all rooms of the map without using the warp tile near the starting position.