Abilities
Special skills that units can equip which provide various benefits.
Abilities in Three Houses
Abilities can be grouped into the following categories.
Learned Abilities
Abilities that anyone can learn by leveling up their skills.
List of Learned Abilities
Icon | Name | Effect | Source |
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Sword Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when using a sword. | Sword Rank E+ | |
Sword Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when using a sword. | Sword Rank D+ | |
Sword Prowess Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when using a sword. | Sword Rank C+ | |
Sword Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when using a sword. | Sword Rank B+ | |
Sword Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when using a sword. | Sword Rank A+ | |
Lance Prowess Lv 1 | Grants Hit +6, Avo +6, and Crit Avo +5 when using a lance. | Lance Rank E+ | |
Lance Prowess Lv 2 | Grants Hit +8, Avo +8, and Crit Avo +6 when using a lance. | Lance Rank D+ | |
Lance Prowess Lv 3 | Grants Hit +10, Avo +10, and Crit Avo +7 when using a lance. | Lance Rank C+ | |
Lance Prowess Lv 4 | Grants Hit +12, Avo +12, and Crit Avo +8 when using a lance. | Lance Rank B+ | |
Lance Prowess Lv 5 | Grants Hit +15, Avo +15, and Crit Avo +10 when using a lance. | Lance Rank A+ | |
Axe Prowess Lv 1 | Grants Hit +7, Avo +5, and Crit Avo +5 when using an axe. | Axe Rank E+ | |
Axe Prowess Lv 2 | Grants Hit +10, Avo +6, and Crit Avo +6 when using an axe. | Axe Rank D+ | |
Axe Prowess Lv 3 | Grants Hit +13, Avo +7, and Crit Avo +7 when using an axe. | Axe Rank C+ | |
Axe Prowess Lv 4 | Grants Hit +16, Avo +8, and Crit Avo +8 when using an axe. | Axe Rank B+ | |
Axe Prowess Lv 5 | Grants Hit +20, Avo +10, and Crit Avo +10 when using an axe. | Axe Rank A+ | |
Bow Prowess Lv 1 | Grants Hit +6, Avo +6, and Crit Avo +5 when using a bow. | Bow Rank E+ | |
Bow Prowess Lv 2 | Grants Hit +8, Avo +8, and Crit Avo +6 when using a bow. | Bow Rank D+ | |
Bow Prowess Lv 3 | Grants Hit +10, Avo +10, and Crit Avo +7 when using a bow. | Bow Rank C+ | |
Bow Prowess Lv 4 | Grants Hit +12, Avo +12, and Crit Avo +8 when using a bow. | Bow Rank B+ | |
Bow Prowess Lv 5 | Grants Hit +15, Avo +15, and Crit Avo +10 when using a bow. | Bow Rank A+ | |
Brawling Prowess Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when brawling. | Brawl Rank E+ | |
Brawling Prowess Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when brawling. | Brawl Rank D+ | |
Brawling Prowess Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when brawling. | Brawl Rank C+ | |
Brawling Prowess Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when brawling. | Brawl Rank B+ | |
Brawling Prowess Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when brawling. | Brawl Rank A+ | |
Reason Lv 1 | Grants Hit +7, Avo +5, and Crit Avo +5 when using black or dark magic. | Reason Rank E+ | |
Reason Lv 2 | Grants Hit +10, Avo +6, and Crit Avo +6 when using black or dark magic. | Reason Rank D+ | |
Reason Lv 3 | Grants Hit +13, Avo +7, and Crit Avo +7 when using black or dark magic. | Reason Rank C+ | |
Reason Lv 4 | Grants Hit +16, Avo +8, and Crit Avo +8 when using black or dark magic. | Reason Rank B+ | |
Reason Lv 5 | Grants Hit +20, Avo +10, and Crit Avo +10 when using black or dark magic. | Reason Rank A+ | |
Faith Lv 1 | Grants Hit +5, Avo +7, and Crit Avo +5 when using white magic. | Faith Rank E+ | |
Faith Lv 2 | Grants Hit +6, Avo +10, and Crit Avo +6 when using white magic. | Faith Rank D+ | |
Faith Lv 3 | Grants Hit +7, Avo +13, and Crit Avo +7 when using white magic. | Faith Rank C+ | |
Faith Lv 4 | Grants Hit +8, Avo +16, and Crit Avo +8 when using white magic. | Faith Rank B+ | |
Faith Lv 5 | Grants Hit +10, Avo +20, and Crit Avo +10 when using white magic. | Faith Rank A+ | |
Authority Lv 1 | Grants Mt +2 with gambits. | Authority Rank E+ | |
Authority Lv 2 | Grants Mt +4 with gambits. | Authority Rank D+ | |
Authority Lv 3 | Grants Mt +6 with gambits. | Authority Rank C+ | |
Authority Lv 4 | Grants Mt +8 with gambits. | Authority Rank B+ | |
Authority Lv 5 | Grants Mt +10 with gambits. | Authority Rank A+ | |
Swordfaire | Grants Atk +5 when using a sword. |
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Bowfaire | Grants Atk +5 when using a bow. |
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Fistfaire | Grants Atk +5 when brawling. |
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Black Tomefaire | Grants Atk +5 when using black magic. |
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White Tomefaire | Grants Atk +5 when using white magic. |
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Dark Tomefaire | Grants Atk +5 when using dark magic. |
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Sword Crit +10 | Grants Crit +10 when using a sword. |
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Lance Crit +10 | Grants Crit +10 when using a lance. | Lance Rank S | |
Axe Crit +10 | Grants Crit +10 when using an axe. | Class ability for Warrior, Axe Rank S | |
Bow Crit +10 | Grants Crit +10 when using a bow. | Bow Rank S | |
Brawl Crit +10 | Grants Crit +10 when brawling. | Brawl Rank S | |
Dexterity +4 | Increases Dex by 4. | Riding Rank C | |
Movement +1 | Increases Mv by 1. | Riding Rank A+ | |
Mastermind | Doubles skill experience earned in battle. |
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Rally Strength | Use Rally to grant Str +4 to an ally. | Authority Ranks (Raphael, C), (Ignatz, S), (Alois, D), (Balthus, D) | |
Rally Magic | Use Rally to grant Mag +4 to an ally. | Authority Rank D for Hubert, Ingrid, Constance | |
Rally Speed | Use Rally to grant Spd +4 to an ally. | Authority Ranks (Hubert, S), (Annette C+), (Ignatz, D) | |
Rally Defense | Use Rally to grant Def +4 to an ally. | Authority Rank D for Seteth, Gilbert | |
Rally Resistance | Use Rally to grant Res +4 to an ally. | Authority Ranks (Constance, C), (Hubert, C+), (Annette, D), (Seteth, S) | |
Rally Movement | Use Rally to grant Mv +1 to an ally. | Authority Rank S for Byleth, Annette | |
Rally Dexterity | Use Rally to grant Dex +8 to an ally. | Authority Ranks (Ferdinand, D), (Hapi, D), (Ignatz, C+) | |
Rally Luck | Use Rally to grant Lck +8 to an ally. | Authority Rank D for Flayn, Anna | |
Rally Charm | Use Rally to grant Cha +8 to an ally. | Authority Ranks (Edelgard, S), (Dimitri, S), (Claude, S), (Dorothea, D), (Manuela, D) | |
Model Leader | Doubles experience earned for battalions. | Authority Rank C+ for Byleth, Edelgard, Dimitri, Claude, Yuri, Seteth | |
Defensive Tactics | Battalion endurance takes half damage. | Authority Rank B | |
Offensive Tactics | Grants Mt +5 and Hit +20 with gambits. | Authority Rank S+ | |
Swordbreaker | Grants Hit/Avo +20 when using a lance against sword users. | Lance Rank B | |
Lancebreaker | Grants Hit/Avo +20 when using an axe against lance users. | Axe Rank B | |
Black Magic Range +1 | Increases black magic range by 1. | Class ability for Valkyrie, Reason Rank S for all units except Edelgard, Hubert, Lysithea, Hapi | |
Dark Magic Range +1 | Increases dark magic range by 1. | Class ability for Valkyrie, Reason Rank S for Edelgard, Hubert, Lysithea, Hapi | |
White Magic Range +1 | Increases white magic range by 1 for attacks that damage foes. | Faith Rank S | |
Weight -3 | Reduces total equipment weight by 3. | Heavy Armor Rank C | |
Weight -5 | Reduces total equipment weight by 5. |
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Axebreaker | Grants Hit/Avo +20 when using a sword against axe users. | Sword Rank B | |
Armored Effect Null | Nullifies any extra effectiveness against armored units. | Heavy Armor Rank S+ | |
Cavalry Effect Null | Nullifies any extra effectiveness against cavalry units. | Riding Rank S+ | |
Flying Effect Null | Nullifies any extra effectiveness against fliers. | Flying Rank S+ | |
Battalion Desperation | If unit initiates combat when battalion endurance is ≤ 1/3, unit's follow-up attack (if possible) occurs before foe's counterattack. |
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Battalion Vantage | When foe initiates combat, unit still attacks first if battalion endurance is ≤ 1/3. |
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Battalion Wrath | If foe initiates combat while unit's battalion endurance is ≤ 1/3, grants Crit +50. |
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Battalion Renewal | Unit recovers up to 30% of max HP at the start of each turn while battalion endurance is ≤ 1/3. |
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Alert Stance | If unit takes no action except Wait, grants Avo +15 for 1 turn. | Flying Rank B | |
Alert Stance+ | If unit takes no action except Wait, grants Avo +30 for 1 turn. | Flying Rank A+ | |
Close Counter | Allows unit to counterattack adjacent foes. | Bow Rank C |
Personal Abilities
Abilities that are unique to a unit.
List of Personal Abilities
Icon | Name | Effect | Source |
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Imperial Lineage | Multiplies experience earned by 1.2. | Edelgard personal ability | |
Royal Lineage | Multiplies experience earned by 1.2. | Dimitri personal ability | |
Leicester Lineage | Multiplies experience earned by 1.2. | Claude personal ability | |
Mastermind | Doubles skill experience earned in battle. |
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Officer Duty | Grants Mt +5 with gambits. | Hubert personal ability | |
Lady Knight | Grants Mt +3 and Hit +5 with gambits. | Ingrid personal ability | |
Watchful Eye | Grants Hit +20. | Ignatz personal ability | |
Distinguished House | Unit deals 2 extra damage while in formation with a battalion. | Lorenz personal ability | |
Veteran Knight | Unit takes 2 less damage while in formation with a battalion. | Gilbert personal ability | |
Advocate | Adjacent male allies deal 3 extra damage during combat. | Hilda personal ability | |
Guardian | Adjacent female allies deal 3 extra damage during combat. | Seteth personal ability | |
Lily's Poise | Adjacent allies take 3 less damage during combat. | Flayn personal ability | |
Infirmary Master | Adjacent allies gain Crit Avo +10 during combat. | Manuela personal ability | |
Philanderer | If a female ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat. | Sylvain personal ability | |
Rivalry | If a male ally is adjacent, unit deals 2 extra damage and takes 2 less damage during combat. | Leonie personal ability | |
Born Fighter | Adjacent foes suffer Avo -10 during combat. | Caspar personal ability | |
Catnap | If unit takes no action except Wait, recovers up to 10% of max HP. | Linhardt personal ability | |
Goody Basket | Chance to recover up to 10% of max HP at the start of each turn. Trigger % = Lck stat. | Raphael personal ability | |
Songstress | Adjacent allies recover up to 10% of max HP at the start of each turn. | Dorothea personal ability | |
Hunter's Boon | Grants Crit +20 when foe's HP is ≤ 50%. | Petra personal ability | |
Live to Serve | When healing an ally with white magic, unit recovers the same amount of HP. | Mercedes personal ability | |
Survival Instinct | If unit initiates combat and defeats foe, grants Str/Mag/Dex/Spd +4 for one turn. | Shamir personal ability | |
Professor's Guidance | Multiplies this unit's and adjacent allies' experience earned by 1.2. | Byleth personal ability | |
Aptitude | Makes each stat 20% more likely to increase on level up. | Cyril personal ability | |
Staunch Shield | If unit takes no action except Wait, grants Def +4 for 1 turn. | Dedue personal ability | |
Lone Wolf | Unit deals 5 extra damage when no battalion is assigned or when battalion endurance is 0. | Felix personal ability | |
Fighting Spirit | Unit takes 5 less damage when no battalion is assigned or when battalion endurance is 0. | Catherine personal ability | |
Confidence | Grants Hit/Avo +15 when unit is at full HP. | Ferdinand personal ability | |
Persecution Complex | Grants Atk +5 when unit is not at full HP. | Bernadetta personal ability | |
Animal Friend | Unit recovers up to 20% of max HP at the start of each turn when adjacent to a cavalry or flying ally. | Marianne personal ability | |
Perseverance | Use Rally to grant Str +4 to an ally. | Annette personal ability | |
Crest Scholar | Use Rally to grant Mag +4 to an ally. | Hanneman personal ability | |
Compassion | Use Rally to grant Lck +8 to an ally. | Alois personal ability | |
Lockpick | Allows unit to open doors and chests without keys. | Ashe personal ability | |
Professor's Guidance+ | Unit deals 2 extra damage during combat. Multiplies this unit's and adjacent allies' experience earned by 1.2. | Byleth personal ability (after story event) | |
Imperial Lineage+ | If unit takes no action except Wait, grants Res +4 for 1 turn. Multiplies experience earned by 1.2. | Edelgard personal ability (post-timeskip) | |
Royal Lineage+ | Grants Avo +20 while unit is at full HP. Multiplies experience earned by 1.2. | Dimitri personal ability (post-timeskip) | |
Leicester Lineage+ | Allows unit to pass through spaces occupied by foes. Multiplies experience earned by 1.2. | Claude personal ability (post-timeskip) | |
Murderous Intent | If unit initiates combat, grants Hit +20 during combat. | Jeritza personal ability | |
Sacred Power | Adjacent allies deal 3 extra damage and take 3 less damage during combat. | Rhea personal ability, Master Enlightened One | |
Blade Breaker | If unit damages foe, foe suffers Str/Def -6 for 1 turn after combat. | Jeralt personal ability | |
Honorable Spirit | If unit is not near an ally, grants Atk +3 when in combat with a foe one space away. | Yuri personal ability | |
King of Grappling | Grants Str/Def +6 when HP is <=50%. | Balthus personal ability | |
Circadian Beat | Grants Str/Mag +3 when indoors and Def/Res +3 when outdoors. | Constance personal ability | |
Monstrous Appeal | Makes all attacks effective against monsters and makes it easier for monsters to target unit. | Hapi personal ability | |
Business Prosperity | Grants Lck +5. | Anna personal ability |
Budding Talent Abilities
Abilities that are learned after unlocking a budding talent.
List of Budding Talent Abilities
Icon | Name | Effect | Source |
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Black Magic Crit +10 | Grants Crit +10 when using black magic. | Edelgard, Felix, Balthus budding talent (Reason). | |
Black Magic Avo +20 | Grants Avo +20 when using black magic. | Sylvain budding talent (Reason). | |
White Magic Avo +20 | Grants Avo +20 when using white magic. | Dorothea, Byleth budding talent (Faith). | |
Darting Blow | If unit initiates combat, grants AS +6 during combat |
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Seal Strength | If unit damages foe during combat, foe suffers Str -6 for 1 turn after combat. | Ignatz budding talent (Reason). | |
Seal Magic | If unit damages foe during combat, foe suffers Mag -6 for 1 turn after combat. | Flayn budding talent (Reason). | |
Seal Speed | If unit damages foe during combat, foe suffers Spd -6 for 1 turn after combat. |
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Seal Movement | If unit damages foe during combat, foe suffers Mv -1 for 1 turn after combat. | Dimitri budding talent (Riding). | |
Pass | Allows unit to pass through spaces occupied by foes. | Bernadetta and Anna budding talent (Riding). |
Class Abilities
Abilities that all units in a certain class will have.
List of Class Abilities
Icon | Name | Effect | Source |
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Swordfaire | Grants Atk +5 when using a sword. |
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Lancefaire | Grants Atk +5 when using a lance. | Class ability for Paladin, Falcon Knight, Great Knight, Death Knight, Great Lord, High Lord | |
Axefaire | Grants Atk +5 when using an axe. | Class ability for Armored Lord, Emperor, Fortress Knight, Wyvern Rider, Wyvern Lord, Warrior, Great Knight, War Master | |
Bowfaire | Grants Atk +5 when using a bow. |
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Fistfaire | Grants Atk +5 when brawling. |
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Black Tomefaire | Grants Atk +5 when using black magic. |
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White Tomefaire | Grants Atk +5 when using white magic. |
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Dark Tomefaire | Grants Atk +5 when using dark magic. |
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Sword Crit +10 | Grants Crit +10 when using a sword. |
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Axe Crit +10 | Grants Crit +10 when using an axe. | Class ability for Warrior, Axe Rank S | |
Avo +10 | Increases Avo by 10. | Class ability for Pegasus Knight, Falcon Knight, and Wyvern Lord | |
Crit +20 | Increases Crit by 20. | Class ability for War Master | |
Fiendish Blow | If unit initiates combat, grants Mag +6 during combat |
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Charm | Adjacent allies deal 3 extra damage during combat. | Class ability for Lord, Armored Lord, Emperor, Great Lord, High Lord, Wyvern Master, Barbarossa | |
Heartseeker | Adjacent foes suffer Avo -20 during combat. | Class ability for Dark Mage, Dark Bishop | |
Fire | Allows unit to cast Fire. If Fire is already available, then unit can cast it twice as often. | Class ability for Mage | |
Miasma Δ | Allows unit to cast Miasma Δ. If Miasma Δ is already available, then unit can cast it twice as often. | Class ability for Dark Mage, Dark Bishop | |
Heal | Allows unit to cast Heal. If Heal is already available, then unit can cast it twice as often. | Class ability for Priest, War Monk/Cleric | |
Terrain Resistance | Nullifies damage from terrain. | Class ability for Paladin, Bishop, Holy Knight, Enlightened One | |
Vantage | When foe initiates combat, unit still attacks first if HP is ≤ 50%. |
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Dance | Use Dance to allow an ally to move again. | Class ability for Dancer | |
Steal | Allows unit to steal a non-weapon item from a foe with a lower Spd stat. |
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Locktouch | Allows unit to open doors and chests without keys. | Class ability for Thief, Assassin, Trickster | |
Stealth | Makes it more difficult for foes to target unit. | Class ability for Assassin, Trickster | |
Canto | Allows unit to move again after completing certain actions, if there is movement remaining. | Class ability for Cavalier, Paladin, Great Knight, Pegasus Knight, Falcon Knight, Wyvern Rider, Wyvern Lord, Bow Knight, Holy Knight, Dark Knight, Dark Flier, Valkyrie, Death Knight, Wyvern Master, Barbarossa | |
Bowrange +1 | Increases bow range by 1. | Class ability for Archer, Sniper | |
Bowrange +2 | Increases bow range by 2. | Class ability for Bow Knight | |
Black Magic Range +1 | Increases black magic range by 1. | Class ability for Valkyrie, Reason Rank S for all units except Edelgard, Hubert, Lysithea, Hapi | |
Dark Magic Range +1 | Increases dark magic range by 1. | Class ability for Valkyrie, Reason Rank S for Edelgard, Hubert, Lysithea, Hapi | |
Unarmed Combat | Allows unit to fight without a weapon. |
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Black Magic Uses x2 | Doubles the number of uses for black magic. | Class ability for Warlock, Gremory | |
Dark Magic Uses x2 | Doubles the number of uses for dark magic. | Class ability for Gremory | |
White Magic Uses x2 | Doubles the number of uses for white magic. | Class ability for Bishop, Gremory | |
White Magic Heal +5 | Heal 5 extra HP when using white magic. | Class ability for Priest | |
White Magic Heal +10 | Heal 10 extra HP when using white magic. | Class ability for Bishop | |
Weight -5 | Reduces total equipment weight by 5. |
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Lucky Seven | Each turn, grants +5 to one of the following stats: Str, Mag, Spd, Def, Res, Hit, or Avo. | Class ability for Trickster | |
Transmute | If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. |
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Class Mastery Abilities
Abilities learned upon mastering a class.
List of Class Mastery Abilities
Icon | Name | Effect | Source |
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Brawl Avo +20 | Grants Avo +20 when brawling. | Master War Monk/Cleric | |
HP +5 | Increases maximum HP by 5. | Master Noble, Commoner | |
Strength +2 | Increases Str by 2. | Master Fighter | |
Magic +2 | Increases Mag by 2. | Master Monk | |
Speed +2 | Increases Spd by 2. | Master Myrmidon | |
Pomp & Circumstance | Grants Lck & Cha +4. | Master Armored Lord, High Lord, Wyvern Master | |
Defense +2 | Increases Def by 2. | Master Soldier | |
Resistance +2 | Increases Res by 2. | Master Lord | |
Hit +20 | Increases Hit by 20. | Master Archer | |
Defiant Str | Grants Str +8 when HP is ≤ 25%. | Master Hero | |
Defiant Mag | Grants Mag +8 when HP is ≤ 25%. | Master Gremory | |
Defiant Spd | Grants Spd +8 when HP is ≤ 25%. | Master Bow Knight | |
Defiant Def | Grants Def +8 when HP is ≤ 25%. | Master Great Knight | |
Defiant Res | Grants Res +8 when HP is ≤ 25%. | Master Holy Knight | |
Defiant Avo | Grants Avo +30 when HP is ≤ 25%. | Master Falcon Knight | |
Defiant Crit | Grants Crit +50 when HP is ≤ 25%. | Master Wyvern Lord | |
Death Blow | If unit initiates combat, grants Str +6 during combat. | Master Brigand | |
Fiendish Blow | If unit initiates combat, grants Mag +6 during combat |
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Darting Blow | If unit initiates combat, grants AS +6 during combat |
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Armored Blow | If unit initiates combat, grants Def +6 during combat | Master Armored Knight | |
Warding Blow | If unit initiates combat, grants Res +6 during combat | Master Mortal Savant | |
Seal Defense | If unit damages foe during combat, foe suffers Def -6 for 1 turn after combat. | Master Wyvern Rider | |
Seal Resistance | If unit damages foe during combat, foe suffers Res -6 for 1 turn after combat. | Master Dark Knight | |
Bowbreaker | Grants Hit/Avo +20 when using magic against bow users. | Master Warlock | |
Tomebreaker | Grants Hit/Avo +20 when brawling against magic users. | Master Grappler | |
Renewal | Unit recovers up to 20% of max HP at the start of each turn. | Master Bishop | |
Poison Strike | If unit initiates combat and lands a hit, targeted foe loses up to 20% of max HP after combat. | Master Dark Mage | |
Lifetaker | Unit recovers HP equal to 50% of damage dealt after defeating a foe. | Master Dark Bishop | |
Lethality | Chance to instantly kill a foe when dealing damage. Trigger % = 0.25×Dex. | Master Assassin | |
Pavise | Chance to reduce sword/lance/axe/brawling damage by half. Trigger % = Dex stat. | Master Fortress Knight | |
Aegis | Chance to reduce bow/magic damage by half. Trigger % = Dex stat. | Master Paladin | |
Special Dance | When using the Dance ability, grant Dex/Spd/Lck +4 to target ally. | Master Dancer | |
Vantage | When foe initiates combat, unit still attacks first if HP is ≤ 50%. |
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Desperation | If unit initiates combat with HP ≤ 50%, unit's follow-up attack (if possible) occurs before foe's counterattack. | Master Cavalier | |
Quick Riposte | If foe initiates combat while unit's HP is ≥ 50%, unit makes guaranteed follow-up attack. Prevents enemy follow up attacks. | Master War Master | |
Wrath | If foe initiates combat while unit's HP is ≤ 50%, grants Crit +50. | Master Warrior | |
Steal | Allows unit to steal a non-weapon item from a foe with a lower Spd stat. |
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Unarmed Combat | Allows unit to fight without a weapon. |
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Counterattack | Allows unit to counterattack regardless of distance to attacker. | Master Death Knight, Retribution gambit, Chalice of Beginnings | |
Sacred Power | Adjacent allies deal 3 extra damage and take 3 less damage during combat. | Rhea personal ability, Master Enlightened One | |
Transmute | If unit is hit with a magic attack during enemy phase, grants +3 to all stats until next player phase ends. |
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Duelist's Blow | If unit initiates combat, grants Avo +20 during combat. | Master Trickster | |
Uncanny Blow | If unit initiates combat, grants Hit +30 during combat. | Master Valkyrie |
Enemy Only Abilities
Abilities that only enemies have, and cannot be learned.
List of Enemy Only Abilities
Icon | Name | Effect | Source |
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White Magic Crit +10 | When using white magic, Grants Crit +10 . | Enemy only | |
Dark Magic Crit +10 | When using dark magic, Grants Crit +10 . | Enemy only | |
Lance Avo +20 | When using a lance, Grants Avo +20 . | Enemy only | |
Axe Avo +20 | Grants Avo +20 when using an axe. | Enemy only | |
Bow Avo +20 | Grants Avo +20 when using a bow. | Enemy only | |
Dark Magic Avo +20 | When using dark magic, Grants Avo +20 . | Enemy only | |
Swordbreaker+ | Grants Hit/Avo +30 when using a lance against sword users. | Enemy only | |
Lancebreaker+ | Grants Hit/Avo +30 when using an axe against lance users. | Enemy only | |
Axebreaker+ | Grants Hit/Avo +30 when using a sword against axe users. | Enemy only | |
Fistbreaker | Grants Hit/Avo +20 when using a bow against brawlers. | Enemy only | |
Poison | Chance to inflict poison on foe when dealing damage. Trigger % = Dex stat. | Enemy only | |
Miracle | Chance to survive lethal damage with 1 HP, if HP is > 1. Trigger % = Lck stat. | Class ability for Priest | |
Paragon | Doubles experience earned. | Enemy only | |
Discipline | Doubles skill experience earned in battle. | Enemy only | |
Unsealable Magic | Prevents unit from being silenced. | Enemy only | |
Immune Status | Nullifies status effects and debuffs. | Enemy only | |
General | Nullifies instant death effects and halves damage from enemy gambits. | Enemy/NPC only | |
Commander | Nullifies instant death effects, status effects, and movement effects, and greatly reduces damage from enemy gambits. | Enemy/NPC only | |
Infinite Magic | Removes the limitation on the number of times magic can be used. | Enemy only | |
Magic Bind | If unit lands a hit, targeted foe is unable to use magic for 1 turn. | Enemy only | |
Infantry Effect Null | Cancels effectiveness against infantry units. | Enemy only | |
Dragon Effect Null | Cancels effectiveness against dragons. | Enemy only | |
Monster Effect Null | Nullifies any extra effectiveness against monsters. | Enemy only | |
Effect Null | Cancels all types of effectiveness. | Enemy only | |
Noncombatant | Unit cannot be targeted by foes. | Enemy only | |
Cursed Power | Unit recovers HP on swamp terrain. | Enemy only | |
Anchor | Prevents unit from being moved. | Enemy/NPC only | |
Twin Crests | Allows unit to take two actions in one turn. | Enemy only | |
Ancient Dragon Wrath | Calculates damage using the lower of foe's Prt or Rsl. | Enemy only | |
Surging Light | Performs Staggering Blow immediately. | Enemy only | |
Ancient Dragonskin | Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved. | Enemy only | |
Keen Intuition | Grants Avo +30 during combat with a foe 2 or more spaces away. | Enemy only | |
Black Magic Uses Up+ | Quadruples the number of uses for black magic. | Enemy only | |
Dark Magic Uses x4 | Quadruples the number of uses for dark magic. | Enemy only | |
White Magic Uses Up+ | Quadruples the number of uses for white magic. | Enemy only | |
Mighty King of Legend | Negates 1 attack per turn and strengthens stats while the 10 Elites are present. | Enemy (Nemesis) only | |
10 Elites | Grants power to the Mighty King of Legend. | Enemy only | |
Agarthan Technology | Adjacent foes deal 3 less damage during combat. | Enemy only | |
Umbral Leech | Unit absorbs HP from phantoms. | Umbral Beast only | |
Manifest Phantom | Unit births phantoms. | Umbral Beast only | |
Enhanced Fortitude | Halves all damage taken, negates some abilities and combat arts, and prevents unit from being moved. | Umbral Beast only | |
Barrier | Reduces all damage dealt to the user by 50%. Grants access to the user's Barrier Abilities. Active if an intact Barrier tile is targeted. | Enemy (monster) only | |
Vital Defense | Negates enemy critical chance. | Enemy (monster) only |
Other Abilities
Miscellaneous abilities that are not learned normally or not learned at all.
List of Other Abilities
Icon | Name | Effect | Source |
---|---|---|---|
Sword Avo +20 | Grants Avo +20 when using a sword. | Win the White Heron Cup | |
Missing Number | Missing Number. The icon is based on Wary Fighter. | This ability does not exist |